Linnea Rådahl UX Designer

Responsive landing page

EasyFit

Throughout this project, I had the wonderful chance to not just create a responsive landing page and experience the process of handing off a design to developers, but also to refresh my coding skills and personally develop the landing page code.

Goals

To design a single landing page for a fictitious gym, where the user gets to interact and register for a service. 

End goal of assignment: Hand off landning page to junior developers.

Challenge

The landing page was to be created with the ambition to sign up for a gym class. It should be customized for the experience with regards to content, design, structure, and copy, and should feature a form where users can sign up for a class.

My role

UX/UI Designer 
Web developer

Tools used
Project time

Three weeks designing + 1 week of coding

DESIGN PROCESS

Empathize

Considering the goal of this project to create a single landing page for a fictitious gym, I began by brainstorming the type of gym I wanted to create. To do this, I created an archetype inspired by my own challenges and requirements, and mapped out a user journey to identify potential business opportunities for the fictional gym concept.

Linnea

The unmotivated gym archetype

“it is not fun going to the gym, I don’t feel motivated, so it is so much easier to do something else more fun and therefore procrastinating it.”

User goals and problem:

Linnea wants to stay healthy but do not feel motivated going to the gym. She sometimes procastinate and find other things to do instead of working out and therefore could need a kick in the butt to get started.
She currently don’t have any goals with her workout, but just know that she has to do something in order to take care of her health and body. She does not know where to begin or what kind of workout to do in order to take care of her body and could therefore need guidance from someone else.

Pain points:

  • Don’t like the gym
  • Don’t have any specific goals besides staying healthy
  • Have little experience with training and how to train in the right way
  • Do not have any equipment at home
  • Live in a small apartment
User journey

Ideate

After empathizing and finding opportunities based on the pain points and needs, I decided that I was going to design a landing page for a fictitious gym that creates online workout classes.  I then continued by brainstorming concept and researched for inspiration. 

People who do not enjoy going to the gym. People who needs to get a kick in the butt to get started because they don’t have any goals or know where to begin. Could also be someone who works late afternoons/night and usually miss all the fun workout classes at a gym. Maybe lives somewhere there is no gym.

Inspiration and motivation/nudge, coaching, simplicity, easy to get started, no waiting, hands-on tips.

The user prefer their phone. Sometimes use it at the gym to check a training video on youtube.
At home the user prefers to use their apple tv to watch youtube videos.

Get customers to download and use their workout app

Inspiration

moodboard with inspiraton

Frankenstien wireframe

Hi-fi wireframe

Hand off

Once the design was finished, I compiled a design deck containing details about the design to pass on to the developers. This included background information about the design, a style guide, and an overview of components. During the handoff, I also provided a walkthrough of the final design and showcased animations for specific elements within it.

Challenge

Even though I knew a bit about coding, I found it hard to figure out what to show the developers and how to communicate it in an effective way.

Coding

After handing off the design to the developers it was then time for me to try and code the design myself. The coding was done in the cloud development platform codeSandbox.

Final Design

Next Steps

The natural next step for this project would have been to carry out user test to examine the flow and usability of the landing page and to make sure the sign up process worked as intented.

Lessons learned

Design hand off: Through this project’s design handoff process I have learnt how to communicate more effectively with developers. By coding the page myself it provided me with valuable insights into the language and information that resonate most with developers, enabling clearer and more efficient communication for future collaboration.

What I will do next time: Having gained insights into accessibility, I realize the importance of prioritizing design that’s accessible to everyone. For example, if I were to do this project again, I would have selected colors with higher contrast to enhance usability for all users and create a better set of button components. Furthermore, I would have also tried to run some earlier user test of the design to ensure the landing page was easy to use and gave all the information needed to sign up for the community. 

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